
The group of creatures she had 'collected' in her endeavours to concoct a cure for the Wailing Death have all escaped. Primed and ready to go you begin the journey and Lady Aribeth will inform you further on what needs to be done. So pass the initial 'test' (or complete the tutorial) kit yourself out, and the Academy will be raided and you get your first taste of what's to come. and there's also some hands-on instruction in trading by the resident merchant. Here various tutors give you good advice, whatever your class. The Academy just happens to be the your personal training ground to learn the basics of the interface and to get in a bit of practice with your sword or spellbook, or lockpicking prowess, or whatever. You turn up at her special request and the game begins in the Academy where you must prove yourself worthy of the task. It's not looking good so Lady Aribeth has called for volunteers to sort things out. Then it's time to test your creation so press the start button to view the introduction and learn that a terrifying plague, the Wailing Death, is threatening to wipe Neverwinter off the map. At the click of the mouse button you can read all about the proficiencies of various races and classes to help you decide, and you can study the available spells to see what looks best. It's very easy and all the information you need to make the various choices is right at your fingertips. If in doubt you can select the 'recommend' button and apply the suggested 'package' for that particular option. Character creation is a simple step-by-step process from choosing gender through to race, name, class, alignment, skills and magic spells (if you are a spellcaster) etc. I played on 'normal' and for some of the time I went solo and for some I hired help.Īt the beginning of play you can pick up an existing character or roll your own. If you insist you can play the game entirely with a single character and, indeed, this might be possible on the 'easy' and even on the 'normal' level, but the two more difficult levels would surely prove a bit of a challenge. Hence your party consists of a maximum of two characters plus, perhaps, a familiar if you are a spellcaster, and any summoned creature. Although you can hire a Henchman (there's a choice of six of various classes) you can only take one at a time. In Neverwinter Nights you control a single character. More about this later and, just to put your mind at rest, Neverwinter Nights is a thoroughly enjoyable game just the same. However they are only 'retainers' you simply hire them to help out and, for me, they were the weakest aspect of the single player game because they never wholly felt part of the team and I didn't get to know or care about them as much as I did my companions in Baldur's Gate, for instance. The 'Henchmen' come in both genders and they aren't bulldozers as I imagined. I suppose 'Henchmen' here is used in the truer sense of the word, to mean 'retainer' or 'helper'. I didn't look forward to consorting with brainless bullies. For me the word 'Henchmen' conjured up images of ultra macho minders with more brawn than brains around simply to help you plough through your opposition. Then I heard about the 'Henchmen' companions that accompany you on your quest. I wondered if the single player mode would suffer the poor sister syndrome. I was expecting really big things although I had some reservations because I knew it was designed more with online play in mind. As I enjoyed Baldur's Gate immensely I was holding my breath for this one. Neverwinter Nights is the latest offering from Bioware of Baldur's Gate renown. So this review is for people like me and covers only the single player or official campaign. The options are impressive, and very tempting, but sadly I just don't have the time to organise online play. You can share them with others too and even play the Dungeon Master via the inclusion of yet another component. Added to this the package includes a Toolset for making your own adventures. You can play online and share the fun with friends. You can play Neverwinter Nights as a normal roleplaying game and complete the 'official campaign'. Review by Rosemary Young (August, 2002) This game has several facets.
